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Mazda Cx3 2016

A dynamic fluid simulation project showcasing realistic water and liquid dynamics using Houdini. This project demonstrates advanced particle systems and fluid solvers for cinematic visual effects.

Fluid Dynamics Houdini Simulation

August 2024

Project Overview

This project explores the creation of realistic fluid simulations for visual effects in film and commercial work. Using Houdini’s FLIP solver, I developed a pipeline for creating believable water interactions.

Technical Details

  • Software: Houdini, Nuke
  • Render Engine: Mantra / Redshift
  • Duration: 3 weeks

My Role

Lead FX Artist responsible for simulation setup, shader development, and final compositing.

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