Yukaku
Yukaku (遊廓) were legal red-light districts in Japanese history.In this project, I created an environment of Yukaku in UE4.
UE4 Houdini
February 2024
Project Overview
A real-time environment project focused on building a modular scene using physically based assets and procedural textures.
The project explores environment layout, modular asset design, and real-time rendering workflows using Unreal Engine.
Responsibilities
- Designed and built the environment layout in Unreal Engine.
- Created modular assets for flexible scene construction.
- Modeled environment assets in Maya and Houdini.
- Developed procedural materials using Substance Designer.
- Textured assets using Substance Painter.
- Assembled and rendered the final scene in Unreal Engine 4.
Technical Details
- Developed a modular asset system to allow efficient scene building and reuse of assets.
- Created procedural materials in Substance Designer to generate flexible and scalable surface details.
- Applied PBR texturing workflows in Substance Painter for realistic materials.
- Combined Maya and Houdini modeling workflows for environment assets.
- Completed layout, lighting, and rendering in Unreal Engine 4 for real-time visualization.